#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # Configure Direct3D11 RenderSystem build file(GLOB HEADER_FILES "${CMAKE_CURRENT_SOURCE_DIR}/include/*.h") file(GLOB SOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp") if(OGRE_CONFIG_ENABLE_QUAD_BUFFER_STEREO) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include ${DirectX11_INCLUDE_DIR} ${AMDQBS_INCLUDE_DIR} ${NVAPI_INCLUDE_DIR}) link_directories(${DirectX11_LIBRARY_DIR} ${NVAPI_LIBRARY_DIR}) else() include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include ${DirectX11_INCLUDE_DIR}) link_directories(${DirectX11_LIBRARY_DIR}) endif() add_definitions(-D_USRDLL) if(MINGW) add_definitions(-DINITGUID -DD3D_COMPILER_VERSION=47) endif() add_library(RenderSystem_Direct3D11 ${OGRE_LIB_TYPE} ${HEADER_FILES} ${SOURCE_FILES}) target_link_libraries(RenderSystem_Direct3D11 OgreMain ${DirectX11_LIBRARIES} ) if(OGRE_PROFILING AND DirectX9_FOUND) target_link_libraries(RenderSystem_Direct3D11 ${DirectX9_LIBRARY}) endif() if (MINGW) target_link_libraries(RenderSystem_Direct3D11 psapi d3dcompiler) endif () if(WINDOWS_STORE OR WINDOWS_PHONE) set_target_properties(RenderSystem_Direct3D11 PROPERTIES VS_WINRT_COMPONENT "true") endif() if (NOT OGRE_STATIC) set_target_properties(RenderSystem_Direct3D11 PROPERTIES COMPILE_DEFINITIONS OGRED3DENGINEDLL_EXPORTS ) endif () if (OGRE_CONFIG_THREADS) target_link_libraries(RenderSystem_Direct3D11 ${OGRE_THREAD_LIBRARIES}) endif () if(OGRE_CONFIG_ENABLE_QUAD_BUFFER_STEREO) target_link_libraries(RenderSystem_Direct3D11 ${NVAPI_LIBRARIES}) endif() ogre_config_plugin(RenderSystem_Direct3D11) install(FILES ${HEADER_FILES} DESTINATION include/OGRE/RenderSystems/Direct3D11)