#------------------------------------------------------------------- # This file is part of the CMake build system for OGRE # (Object-oriented Graphics Rendering Engine) # For the latest info, see http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- ###################################################################### # OGRE BUILD SYSTEM # Welcome to the CMake build system for OGRE. # This is the main file where we prepare the general build environment # and provide build configuration options. ###################################################################### cmake_minimum_required(VERSION 3.3.0) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android") set(CMAKE_LINK_LIBRARY_FLAG "") endif() # Use relative paths # This is mostly to reduce path size for command-line limits on windows if(WIN32) # This seems to break Xcode projects so definitely don't enable on Apple builds set(CMAKE_USE_RELATIVE_PATHS true) set(CMAKE_SUPPRESS_REGENERATION true) endif() # use legacy swig mode if(POLICY CMP0078) cmake_policy(SET CMP0078 OLD) endif() if(POLICY CMP0086) cmake_policy(SET CMP0086 OLD) endif() if (APPLE AND NOT ANDROID) SET(CMAKE_SIZEOF_VOID_P 4) set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvm.clang.1_0") set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11") set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") if(POLICY CMP0068) cmake_policy(SET CMP0068 NEW) # CMake 3.9+: `RPATH` settings on macOS do not affect `install_name`. endif() if (NOT CMAKE_OSX_ARCHITECTURES) set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "") # target the common case endif() # otherwise apple defines a macro named check that conflicts with boost add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0) endif () project(OGRE VERSION 1.12.12) # extra version info set(OGRE_VERSION_SUFFIX "") set(OGRE_VERSION_NAME "Rhagorthua") # legacy defines set(OGRE_SOVERSION ${OGRE_VERSION}) set(OGRE_VERSION_DASH_SEPARATED "${OGRE_VERSION_MAJOR}-${OGRE_VERSION_MINOR}-${OGRE_VERSION_PATCH}") # Include necessary submodules set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMake" "${PROJECT_SOURCE_DIR}/CMake/Utils" "${PROJECT_SOURCE_DIR}/CMake/Packages" ) include(CMakeDependentOption) include(MacroLogFeature) include(OgreConfigTargets) set(OGRE_TEMPLATES_DIR "${PROJECT_SOURCE_DIR}/CMake/Templates") set(OGRE_WORK_DIR ${PROJECT_BINARY_DIR}) ##################################################################### # Set up the basic build environment ##################################################################### if (NOT CMAKE_BUILD_TYPE) # CMake defaults to leaving CMAKE_BUILD_TYPE empty. This screws up # differentiation between debug and release builds. set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE) endif () # determine Ogre version numbers message(STATUS "Configuring OGRE ${OGRE_VERSION}") # Configure version file for use by scripts configure_file("${OGRE_TEMPLATES_DIR}/version.txt.in" "${PROJECT_BINARY_DIR}/version.txt" @ONLY) # determine if we are compiling for a 32bit or 64bit system include(CheckTypeSize) CHECK_TYPE_SIZE("void*" OGRE_PTR_SIZE BUILTIN_TYPES_ONLY) if (OGRE_PTR_SIZE EQUAL 8) set(OGRE_PLATFORM_X64 TRUE) else () set(OGRE_PLATFORM_X64 FALSE) endif () if (WIN32) # Create debug libraries with _d postfix set(CMAKE_DEBUG_POSTFIX "_d") endif () # Set compiler specific build flags if (NOT ANDROID AND NOT EMSCRIPTEN AND UNIX OR MINGW) include(CheckCXXCompilerFlag) check_cxx_compiler_flag(-msse OGRE_GCC_HAS_SSE) if (OGRE_GCC_HAS_SSE) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse") endif () endif() if(UNIX) # This is a set of sensible warnings that provide meaningful output set(OGRE_WARNING_FLAGS "-Wall -Winit-self -Wcast-qual -Wwrite-strings -Wextra -Wundef -Wmissing-declarations -Wno-unused-parameter -Wshadow -Wno-missing-field-initializers -Wno-long-long") if (EMSCRIPTEN) set(OGRE_WARNING_FLAGS "${OGRE_WARNING_FLAGS} -Wno-warn-absolute-paths") endif () if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") set(OGRE_WARNING_FLAGS "${OGRE_WARNING_FLAGS} -Wno-inconsistent-missing-override -Wno-missing-braces") endif() set(CMAKE_CXX_FLAGS "${OGRE_WARNING_FLAGS} ${CMAKE_CXX_FLAGS}") endif () if (MSVC) add_definitions(-D_MT -D_USRDLL) # MSVC does not like Ogre::Singleton (header pragma is enough for MSVC2015+ though) add_definitions(/wd4661) if (CMAKE_BUILD_TOOL STREQUAL "nmake") # set variable to state that we are using nmake makefiles set(NMAKE TRUE) endif () set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast") # Enable intrinsics on MSVC in debug mode set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Oi") if (CMAKE_CL_64) # Visual Studio bails out on debug builds in 64bit mode unless # this flag is set... set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /bigobj") endif () if (OGRE_PROJECT_FOLDERS) # Turn on the ability to create folders to organize projects (.vcproj) # It creates "CMakePredefinedTargets" folder by default and adds CMake # defined projects like INSTALL.vcproj and ZERO_CHECK.vcproj set_property(GLOBAL PROPERTY USE_FOLDERS ON) endif() if (MSVC_VERSION GREATER 1500 OR MSVC_VERSION EQUAL 1500) option(OGRE_BUILD_MSVC_MP "Enable build with multiple processes in Visual Studio" TRUE) else() set(OGRE_BUILD_MSVC_MP FALSE CACHE BOOL "Compiler option /MP requires at least Visual Studio 2008 (VS9) or newer" FORCE) endif() if(OGRE_BUILD_MSVC_MP) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") endif () if(MSVC_VERSION GREATER 1400 OR MSVC_VERSION EQUAL 1400) option(OGRE_BUILD_MSVC_ZM "Add /Zm256 compiler option to Visual Studio to fix PCH errors" TRUE) else() set(OGRE_BUILD_MSVC_ZM FALSE CACHE BOOL "Compiler option /Zm256 requires at least Visual Studio 2005 (VS8) or newer" FORCE) endif() if(OGRE_BUILD_MSVC_ZM) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zm256") endif () endif () if (MINGW) add_definitions(-D_WIN32_WINNT=0x0501) if( CMAKE_SIZEOF_VOID_P EQUAL 4 ) # set architecture to i686, since otherwise some versions of MinGW can't link # the atomic primitives set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=i686") endif () # disable this optimisation because it breaks release builds (reason unknown) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-tree-slp-vectorize") # Ignore some really annoying warnings which also happen in dependencies set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=cast-qual -Wno-unused-local-typedefs") endif () include(GenerateExportHeader) set(CMAKE_CXX_VISIBILITY_PRESET hidden) set(CMAKE_VISIBILITY_INLINES_HIDDEN TRUE) if((CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU") AND NOT OGRE_STATIC) set(OGRE_VISIBILITY_FLAGS "-DOGRE_GCC_VISIBILITY") # for legacy headers endif() # determine system endianess if (MSVC OR ANDROID OR EMSCRIPTEN OR APPLE_IOS) # This doesn't work on VS 2010 # MSVC only builds for intel anyway # all IOS devices are little endian set(OGRE_TEST_BIG_ENDIAN FALSE) else() include(TestBigEndian) test_big_endian(OGRE_TEST_BIG_ENDIAN) endif() # definitions for samples set(OGRE_LIBRARIES OgreMain) # Specify build paths set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib") set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin") if (WIN32 OR APPLE) if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) # We don't want to install in default system location, install is really for the SDK, so call it that set(CMAKE_INSTALL_PREFIX "${PROJECT_BINARY_DIR}/sdk" CACHE PATH "OGRE install prefix" FORCE ) endif (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) endif(WIN32 OR APPLE) # Set up iOS overrides. if (APPLE_IOS) set(CMAKE_EXE_LINKER_FLAGS "-framework OpenGLES -framework Foundation -framework CoreGraphics -framework QuartzCore -framework UIKit") set(XCODE_ATTRIBUTE_GCC_UNROLL_LOOPS "YES") set(XCODE_ATTRIBUTE_LLVM_VECTORIZE_LOOPS "YES") set(XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer") set(XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES") set(OGRE_BUILD_RENDERSYSTEM_GLES2 TRUE CACHE BOOL "Forcing OpenGL ES 2 RenderSystem for iOS" FORCE) set(OGRE_CONFIG_ENABLE_PVRTC TRUE CACHE BOOL "Forcing PVRTC codec for OpenGL ES" FORCE) set(OGRE_STATIC TRUE CACHE BOOL "Forcing static build for iOS" FORCE) set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.yourcompany.\${PRODUCT_NAME:rfc1034identifier}") elseif (ANDROID) set(TargetPlatform "Android") set(OGRE_PLATFORM OGRE_PLATFORM_ANDROID) set(OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE FALSE CACHE BOOL "Disable viewport orientation Android" FORCE) option(OGRE_BUILD_ANDROID_JNI_SAMPLE "Enable JNI Sample" FALSE) set(OGRE_BUILD_RENDERSYSTEM_GLES2 TRUE CACHE BOOL "Forcing OpenGL ES 2 RenderSystem for Android" FORCE) set(OGRE_CONFIG_ENABLE_PVRTC TRUE CACHE BOOL "Forcing PVRTC codec for OpenGL ES" FORCE) set(OGRE_BUILD_PLUGIN_PCZ FALSE CACHE BOOL "Disable pcz on Android" FORCE) set(OGRE_BUILD_TOOLS FALSE CACHE BOOL "Disable tools on Android" FORCE) set(OGRE_STATIC TRUE CACHE BOOL "Forcing static build for Android" FORCE) # workaround for the legacy android toolchain set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") elseif(EMSCRIPTEN) add_definitions(-DEMSCRIPTEN=1 -D__EMSCRIPTEN__=1) set(TargetPlatform "Emscripten") set(OGRE_PLATFORM OGRE_PLATFORM_EMSCRIPTEN) set(OGRE_BUILD_RENDERSYSTEM_GLES2 TRUE CACHE BOOL "Forcing OpenGL ES 2 RenderSystem for Emscripten" FORCE) set(OGRE_BUILD_RENDERSYSTEM_GL FALSE CACHE BOOL "Disable OpenGL RenderSystem for Emscripten" FORCE) set(OGRE_BUILD_PLUGIN_STBI TRUE CACHE BOOL "Enable STBIImageCodec on Emscripten (Smaller Footprint)" FORCE) set(OGRE_BUILD_PLUGIN_FREEIMAGE FALSE CACHE BOOL "Disable Freeimage on Emscripten (Smaller Footprint)" FORCE) set(OGRE_BUILD_PLUGIN_PCZ FALSE CACHE BOOL "Disable pcz on Emscripten" FORCE) set(OGRE_BUILD_PLUGIN_BSP FALSE CACHE BOOL "Disable pcz on Emscripten" FORCE) set(OGRE_BUILD_TOOLS FALSE CACHE BOOL "Disable tools on Emscripten" FORCE) set(OGRE_BUILD_TESTS FALSE CACHE BOOL "Disable tests on Emscripten" FORCE) set(OGRE_BUILD_COMPONENT_VOLUME FALSE CACHE BOOL "Disable volume component on Emscripten" FORCE) set(OGRE_BUILD_COMPONENT_PAGING FALSE CACHE BOOL "Disable paging component on Emscripten" FORCE) set(OGRE_BUILD_COMPONENT_TERRAIN FALSE CACHE BOOL "Disable terrain component on Emscripten" FORCE) set(OGRE_STATIC TRUE CACHE BOOL "Forcing static build for Emscripten" FORCE) set(OGRE_CONFIG_THREADS "0" CACHE STRING "Threading is unstable on Emscripten" FORCE) elseif (APPLE AND NOT APPLE_IOS) set(XCODE_ATTRIBUTE_SDKROOT macosx) if(CMAKE_GENERATOR STREQUAL "Unix Makefiles") execute_process(COMMAND xcodebuild -version -sdk "${XCODE_ATTRIBUTE_SDKROOT}" Path | head -n 1 OUTPUT_VARIABLE CMAKE_OSX_SYSROOT) string(REGEX REPLACE "(\r?\n)+$" "" CMAKE_OSX_SYSROOT "${CMAKE_OSX_SYSROOT}") else() set(CMAKE_OSX_SYSROOT macosx) endif() # Make sure that the GLES2 render system is disabled for non-iOS Apple builds set(OGRE_BUILD_RENDERSYSTEM_GLES2 FALSE CACHE BOOL "" FORCE) endif () if(OGRE_BUILD_COMPONENT_MESHLODGENERATOR) set(OGRE_CONFIG_ENABLE_MESHLOD TRUE CACHE BOOL "Forcing Mesh Lod" FORCE) endif() # Find dependencies include(Dependencies) ###################################################################### # Provide user options to customise the build process ###################################################################### # Customise what to build option(OGRE_STATIC "Static build" FALSE) cmake_dependent_option(OGRE_ENABLE_PRECOMPILED_HEADERS "Use precompiled headers to speed up build" TRUE "NOT MINGW; NOT EMSCRIPTEN" FALSE) set(OGRE_RESOURCEMANAGER_STRICT "2" CACHE STRING "Make ResourceManager strict for faster operation. Possible values: 0 - OFF search in all groups twice - for case sensitive and insensitive lookup [DEPRECATED] 1 - PEDANTIC require an explicit resource group. Case sensitive lookup. 2 - STRICT search in default group if not specified otherwise. Case sensitive lookup. ") set_property(CACHE OGRE_RESOURCEMANAGER_STRICT PROPERTY STRINGS 0 1 2) option(OGRE_NODELESS_POSITIONING "use Lights and Cameras without attaching them to nodes [DEPRECATED]" TRUE) cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_D3D9 "Build Direct3D9 RenderSystem" TRUE "WIN32;DirectX9_FOUND;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE) cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_D3D11 "Build Direct3D11 RenderSystem" TRUE "WIN32;DirectX11_FOUND OR WINDOWS_STORE OR WINDOWS_PHONE" FALSE) cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GL3PLUS "Build OpenGL 3+ RenderSystem" TRUE "OPENGL_FOUND;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE) cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GL "Build OpenGL RenderSystem" TRUE "OPENGL_FOUND;NOT APPLE_IOS;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE) cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GLES2 "Build OpenGL ES 2.x RenderSystem" TRUE "OPENGLES2_FOUND;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE) cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_METAL "Build Metal RenderSystem" FALSE "APPLE" FALSE) cmake_dependent_option(OGRE_BUILD_PLUGIN_ASSIMP "Build Open Asset Import plugin" TRUE "ASSIMP_FOUND" FALSE) cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_TINY "Build Tiny RenderSystem (software-rendering)" FALSE "NOT ANDROID" FALSE) option(OGRE_BUILD_PLUGIN_BSP "Build BSP SceneManager plugin" TRUE) option(OGRE_BUILD_PLUGIN_OCTREE "Build Octree SceneManager plugin" TRUE) option(OGRE_BUILD_PLUGIN_PFX "Build ParticleFX plugin" TRUE) option(OGRE_BUILD_PLUGIN_DOT_SCENE "Build .scene plugin" TRUE) cmake_dependent_option(OGRE_BUILD_PLUGIN_PCZ "Build PCZ SceneManager plugin" TRUE "" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_PAGING "Build Paging component" TRUE "" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_MESHLODGENERATOR "Build MeshLodGenerator component" TRUE "" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_TERRAIN "Build Terrain component" TRUE "" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_VOLUME "Build Volume component" TRUE "" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_PROPERTY "Build Property component" TRUE "" FALSE) cmake_dependent_option(OGRE_BUILD_PLUGIN_CG "Build Cg plugin" TRUE "Cg_FOUND;NOT APPLE_IOS;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_OVERLAY "Build Overlay component" TRUE "FREETYPE_FOUND" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_OVERLAY_IMGUI "Include dear imgui in Overlays" TRUE "OGRE_BUILD_COMPONENT_OVERLAY" FALSE) option(OGRE_BUILD_COMPONENT_HLMS "Build HLMS component" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_BITES "Build OgreBites component" TRUE "OGRE_BUILD_COMPONENT_OVERLAY" FALSE) cmake_dependent_option(OGRE_BITES_STATIC_PLUGINS "Skip plugins.cfg and statically load plugins via OgreBites" FALSE "NOT OGRE_STATIC;OGRE_BUILD_COMPONENT_BITES" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_PYTHON "Build Python bindings" TRUE "NOT OGRE_STATIC" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_JAVA "Build Java (JNI) bindings" TRUE "NOT OGRE_STATIC OR ANDROID" FALSE) cmake_dependent_option(OGRE_BUILD_COMPONENT_CSHARP "Build Csharp bindings" TRUE "NOT OGRE_STATIC" FALSE) option(OGRE_BUILD_COMPONENT_RTSHADERSYSTEM "Build RTShader System component" TRUE) cmake_dependent_option(OGRE_BUILD_RTSHADERSYSTEM_SHADERS "Build RTShader System FFP shaders" TRUE "OGRE_BUILD_COMPONENT_RTSHADERSYSTEM" FALSE) cmake_dependent_option(OGRE_BUILD_SAMPLES "Build Ogre demos" TRUE "OGRE_BUILD_COMPONENT_OVERLAY;OGRE_BUILD_COMPONENT_BITES" FALSE) cmake_dependent_option(OGRE_BUILD_TOOLS "Build the command-line tools" TRUE "NOT APPLE_IOS;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE) cmake_dependent_option(OGRE_BUILD_XSIEXPORTER "Build the Softimage exporter" FALSE "Softimage_FOUND" FALSE) cmake_dependent_option(OGRE_BUILD_LIBS_AS_FRAMEWORKS "Build frameworks for libraries on OS X." TRUE "APPLE;NOT OGRE_BUILD_PLATFORM_APPLE_IOS" FALSE) cmake_dependent_option(OGRE_BUILD_TESTS "Build the unit tests & PlayPen" FALSE "OGRE_BUILD_COMPONENT_BITES" FALSE) option(OGRE_CONFIG_DOUBLE "Use doubles instead of floats in Ogre" FALSE) option(OGRE_CONFIG_NODE_INHERIT_TRANSFORM "Tells the node whether it should inherit full transform from it's parent node or derived position, orientation and scale" FALSE) set(OGRE_CONFIG_THREADS "3" CACHE STRING "Enable Ogre thread safety support for multithreading. Possible values: 0 - no thread safety. DefaultWorkQueue is not threaded. 1 - background resource preparation and loading is thread safe. Threaded DefaultWorkQueue. [DEPRECATED] 2 - only background resource preparation is thread safe. Threaded DefaultWorkQueue. [DEPRECATED] 3 - no thread safety. Threaded DefaultWorkQueue." ) set_property(CACHE OGRE_CONFIG_THREADS PROPERTY STRINGS 0 1 2 3) set(OGRE_CONFIG_THREAD_PROVIDER "std" CACHE STRING "Select the library to use for thread support. Possible values: boost - Boost thread library. [DEPRECATED] poco - Poco thread library. [DEPRECATED] tbb - ThreadingBuildingBlocks library. [DEPRECATED] std - STL thread library (requires compiler support)." ) set_property(CACHE OGRE_CONFIG_THREAD_PROVIDER PROPERTY STRINGS boost poco tbb std) cmake_dependent_option(OGRE_BUILD_PLUGIN_FREEIMAGE "Build FreeImage codec." TRUE "FreeImage_FOUND" FALSE) cmake_dependent_option(OGRE_BUILD_PLUGIN_EXRCODEC "Build EXR Codec plugin" TRUE "OPENEXR_FOUND;" FALSE) option(OGRE_BUILD_PLUGIN_STBI "Enable STBI image codec." TRUE) option(OGRE_CONFIG_ENABLE_MESHLOD "Enable Mesh Lod." TRUE) option(OGRE_CONFIG_ENABLE_DDS "Build DDS codec." TRUE) option(OGRE_CONFIG_ENABLE_PVRTC "Build PVRTC codec." FALSE) option(OGRE_CONFIG_ENABLE_ETC "Build ETC codec." TRUE) option(OGRE_CONFIG_ENABLE_ASTC "Build ASTC codec." TRUE) option(OGRE_CONFIG_ENABLE_QUAD_BUFFER_STEREO "Enable stereoscopic 3D support" FALSE) cmake_dependent_option(OGRE_CONFIG_ENABLE_ZIP "Build ZIP archive support. If you disable this option, you cannot use ZIP archives resource locations. The samples won't work." TRUE "ZZip_FOUND" FALSE) option(OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE "Include Viewport orientation mode support." FALSE) cmake_dependent_option(OGRE_CONFIG_ENABLE_GLES2_CG_SUPPORT "Enable Cg support to ES 2 render system" FALSE "OGRE_BUILD_RENDERSYSTEM_GLES2" FALSE) cmake_dependent_option(OGRE_CONFIG_ENABLE_GLES2_GLSL_OPTIMISER "Enable GLSL optimiser use in GLES 2 render system" FALSE "OGRE_BUILD_RENDERSYSTEM_GLES2" FALSE) cmake_dependent_option(OGRE_CONFIG_ENABLE_GL_STATE_CACHE_SUPPORT "Enable OpenGL state cache management" FALSE "OGRE_BUILD_RENDERSYSTEM_GL OR OGRE_BUILD_RENDERSYSTEM_GLES2 OR OGRE_BUILD_RENDERSYSTEM_GL3PLUS" FALSE) option(OGRE_CONFIG_ENABLE_TBB_SCHEDULER "Enable TBB's scheduler initialisation/shutdown." TRUE) cmake_dependent_option(OGRE_CONFIG_FILESYSTEM_UNICODE "paths expected to be in UTF-8 and wchar_t file IO routines are used" TRUE "MSVC" FALSE) # Customise what to install option(OGRE_INSTALL_CMAKE "Install CMake scripts." TRUE) cmake_dependent_option(OGRE_INSTALL_SAMPLES "Install Ogre demos." TRUE "OGRE_BUILD_SAMPLES" FALSE) option(OGRE_INSTALL_TOOLS "Install Ogre tools." TRUE) option(OGRE_INSTALL_DOCS "Install documentation." TRUE) cmake_dependent_option(OGRE_INSTALL_SAMPLES_SOURCE "Install samples source files." FALSE "OGRE_BUILD_SAMPLES" FALSE) cmake_dependent_option(OGRE_INSTALL_PDB "Install debug pdb files" TRUE "MSVC" FALSE) option(OGRE_PROFILING "Enable internal instrumentation." FALSE) set(OGRE_PROFILING_REMOTERY_PATH "" CACHE PATH "set this to Remotery/lib to use Remotery instead of the buildin profiler") cmake_dependent_option(OGRE_CONFIG_STATIC_LINK_CRT "Statically link the MS CRT dlls (msvcrt)" FALSE "MSVC" FALSE) set(OGRE_LIB_DIRECTORY "lib${LIB_SUFFIX}" CACHE STRING "Install path for libraries, e.g. 'lib64' on some 64-bit Linux distros.") set(OGRE_BIN_DIRECTORY "bin" CACHE STRING "Install path for binaries") cmake_dependent_option(OGRE_INSTALL_VSPROPS "Install Visual Studio Property Page." FALSE "MSVC" FALSE) if (OGRE_INSTALL_VSPROPS) configure_file(${OGRE_TEMPLATES_DIR}/OGRE.props.in ${PROJECT_BINARY_DIR}/OGRE.props) install(FILES ${PROJECT_BINARY_DIR}/OGRE.props DESTINATION "${CMAKE_INSTALL_PREFIX}") endif () # provide option to install dependencies include(InstallDependencies) # determine threading options include(PrepareThreadingOptions) # Enable project folders by default if the IDE supportes them # Hide option from other compilers. if (MSVC OR CMAKE_GENERATOR MATCHES Xcode) option(OGRE_PROJECT_FOLDERS "Organize project into project folders." TRUE) endif () # hide advanced options mark_as_advanced( OGRE_BUILD_RTSHADERSYSTEM_CORE_SHADERS OGRE_BUILD_RTSHADERSYSTEM_EXT_SHADERS OGRE_CONFIG_DOUBLE OGRE_CONFIG_NODE_INHERIT_TRANSFORM OGRE_CONFIG_ENABLE_MESHLOD OGRE_CONFIG_ENABLE_DDS OGRE_CONFIG_ENABLE_PVRTC OGRE_CONFIG_ENABLE_ETC OGRE_CONFIG_ENABLE_ASTC OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE OGRE_CONFIG_ENABLE_ZIP OGRE_CONFIG_ENABLE_GL_STATE_CACHE_SUPPORT OGRE_CONFIG_ENABLE_GLES2_CG_SUPPORT OGRE_CONFIG_ENABLE_GLES2_GLSL_OPTIMISER OGRE_CONFIG_ENABLE_TBB_SCHEDULER OGRE_INSTALL_SAMPLES_SOURCE OGRE_PROFILING OGRE_CONFIG_STATIC_LINK_CRT OGRE_LIB_DIRECTORY OGRE_BIN_DIRECTORY ) ################################################################### # configure global build settings based on selected build options ################################################################### include(ConfigureBuild) set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_RPATH};${CMAKE_INSTALL_PREFIX}/${OGRE_LIB_DIRECTORY}") set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE) ################################################################### # disable way too common compiler warnings on project level ################################################################### if(MSVC) add_definitions( /wd4251 /wd4275 ) endif() ################################################################## # Now setup targets ################################################################## # install resource files include(InstallResources) # enable PCH support include(PrecompiledHeader) # Setup OgreMain project add_subdirectory(OgreMain) # Setup RenderSystems add_subdirectory(RenderSystems) # Setup Plugins add_subdirectory(PlugIns) # Setup Components add_subdirectory(Components) # Setup tests (before samples so that PlayPen is included in browser) if (OGRE_BUILD_TESTS) # enable CTest ENABLE_TESTING() INCLUDE(CTest) add_subdirectory(Tests) endif () # Setup samples add_subdirectory(Samples) # Setup command-line tools if (OGRE_BUILD_TOOLS) add_subdirectory(Tools) endif () # Setup XSIExporter if (OGRE_BUILD_XSIEXPORTER) add_subdirectory(Tools/XSIExport) endif () # Install documentation add_subdirectory(Docs) # Install sample media files install(DIRECTORY Media/ShadowVolume DESTINATION "${OGRE_MEDIA_PATH}/") install(DIRECTORY Media/RTShaderLib DESTINATION "${OGRE_MEDIA_PATH}/") if (OGRE_INSTALL_SAMPLES OR OGRE_INSTALL_SAMPLES_SOURCE) install(DIRECTORY Samples/Media/ DESTINATION ${OGRE_MEDIA_PATH}) endif () # Install CMake modules if (OGRE_INSTALL_CMAKE) add_subdirectory(CMake) endif () # Provide CPack packaging target include(Packaging) # Show feature summary include(FeatureSummary)