//////////////////////////////////////////////////////////////////////////////// /// /// A buffer class for temporarily storaging sound samples, operates as a /// first-in-first-out pipe. /// /// Samples are added to the end of the sample buffer with the 'putSamples' /// function, and are received from the beginning of the buffer by calling /// the 'receiveSamples' function. The class automatically removes the /// output samples from the buffer as well as grows the storage size /// whenever necessary. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // Last changed : $Date: 2012-06-13 22:29:53 +0300 (Wed, 13 Jun 2012) $ // File revision : $Revision: 4 $ // // $Id: FIFOSampleBuffer.h 143 2012-06-13 19:29:53Z oparviai $ // //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef FIFOSampleBuffer_H #define FIFOSampleBuffer_H #include "FIFOSamplePipe.h" namespace soundtouch { /// Sample buffer working in FIFO (first-in-first-out) principle. The class takes /// care of storage size adjustment and data moving during input/output operations. /// /// Notice that in case of stereo audio, one sample is considered to consist of /// both channel data. class FIFOSampleBuffer : public FIFOSamplePipe { private: /// Sample buffer. SAMPLETYPE *buffer; // Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first // 16-byte aligned location of this buffer SAMPLETYPE *bufferUnaligned; /// Sample buffer size in bytes uint sizeInBytes; /// How many samples are currently in buffer. uint samplesInBuffer; /// Channels, 1=mono, 2=stereo. uint channels; /// Current position pointer to the buffer. This pointer is increased when samples are /// removed from the pipe so that it's necessary to actually rewind buffer (move data) /// only new data when is put to the pipe. uint bufferPos; /// Rewind the buffer by moving data from position pointed by 'bufferPos' to real /// beginning of the buffer. void rewind(); /// Ensures that the buffer has capacity for at least this many samples. void ensureCapacity(uint capacityRequirement); /// Returns current capacity. uint getCapacity() const; public: /// Constructor FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo. ///< Default is stereo. ); /// destructor ~FIFOSampleBuffer(); /// Returns a pointer to the beginning of the output samples. /// This function is provided for accessing the output samples directly. /// Please be careful for not to corrupt the book-keeping! /// /// When using this function to output samples, also remember to 'remove' the /// output samples from the buffer by calling the /// 'receiveSamples(numSamples)' function virtual SAMPLETYPE *ptrBegin(); /// Returns a pointer to the end of the used part of the sample buffer (i.e. /// where the new samples are to be inserted). This function may be used for /// inserting new samples into the sample buffer directly. Please be careful /// not corrupt the book-keeping! /// /// When using this function as means for inserting new samples, also remember /// to increase the sample count afterwards, by calling the /// 'putSamples(numSamples)' function. SAMPLETYPE *ptrEnd( uint slackCapacity ///< How much free capacity (in samples) there _at least_ ///< should be so that the caller can succesfully insert the ///< desired samples to the buffer. If necessary, the function ///< grows the buffer size to comply with this requirement. ); /// Adds 'numSamples' pcs of samples from the 'samples' memory position to /// the sample buffer. virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples. uint numSamples ///< Number of samples to insert. ); /// Adjusts the book-keeping to increase number of samples in the buffer without /// copying any actual samples. /// /// This function is used to update the number of samples in the sample buffer /// when accessing the buffer directly with 'ptrEnd' function. Please be /// careful though! virtual void putSamples(uint numSamples ///< Number of samples been inserted. ); /// Output samples from beginning of the sample buffer. Copies requested samples to /// output buffer and removes them from the sample buffer. If there are less than /// 'numsample' samples in the buffer, returns all that available. /// /// \return Number of samples returned. virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples. uint maxSamples ///< How many samples to receive at max. ); /// Adjusts book-keeping so that given number of samples are removed from beginning of the /// sample buffer without copying them anywhere. /// /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly /// with 'ptrBegin' function. virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe. ); /// Returns number of samples currently available. virtual uint numSamples() const; /// Sets number of channels, 1 = mono, 2 = stereo. void setChannels(int numChannels); /// Returns nonzero if there aren't any samples available for outputting. virtual int isEmpty() const; /// Clears all the samples. virtual void clear(); /// allow trimming (downwards) amount of samples in pipeline. /// Returns adjusted amount of samples uint adjustAmountOfSamples(uint numSamples); }; } #endif