//////////////////////////////////////////////////////////////////////////////// /// /// Beats-per-minute (BPM) detection routine. /// /// The beat detection algorithm works as follows: /// - Use function 'inputSamples' to input a chunks of samples to the class for /// analysis. It's a good idea to enter a large sound file or stream in smallish /// chunks of around few kilosamples in order not to extinguish too much RAM memory. /// - Input sound data is decimated to approx 500 Hz to reduce calculation burden, /// which is basically ok as low (bass) frequencies mostly determine the beat rate. /// Simple averaging is used for anti-alias filtering because the resulting signal /// quality isn't of that high importance. /// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by /// taking absolute value that's smoothed by sliding average. Signal levels that /// are below a couple of times the general RMS amplitude level are cut away to /// leave only notable peaks there. /// - Repeating sound patterns (e.g. beats) are detected by calculating short-term /// autocorrelation function of the enveloped signal. /// - After whole sound data file has been analyzed as above, the bpm level is /// detected by function 'getBpm' that finds the highest peak of the autocorrelation /// function, calculates it's precise location and converts this reading to bpm's. /// /// Author : Copyright (c) Olli Parviainen /// Author e-mail : oparviai 'at' iki.fi /// SoundTouch WWW: http://www.surina.net/soundtouch /// //////////////////////////////////////////////////////////////////////////////// // // Last changed : $Date: 2012-08-30 22:53:44 +0300 (Thu, 30 Aug 2012) $ // File revision : $Revision: 4 $ // // $Id: BPMDetect.h 150 2012-08-30 19:53:44Z oparviai $ // //////////////////////////////////////////////////////////////////////////////// // // License : // // SoundTouch audio processing library // Copyright (c) Olli Parviainen // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //////////////////////////////////////////////////////////////////////////////// #ifndef _BPMDetect_H_ #define _BPMDetect_H_ #include "STTypes.h" #include "FIFOSampleBuffer.h" namespace soundtouch { /// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit. #define MIN_BPM 29 /// Maximum allowed BPM rate. Used to restrict accepted result below a reasonable limit. #define MAX_BPM 200 /// Class for calculating BPM rate for audio data. class BPMDetect { protected: /// Auto-correlation accumulator bins. float *xcorr; /// Amplitude envelope sliding average approximation level accumulator double envelopeAccu; /// RMS volume sliding average approximation level accumulator double RMSVolumeAccu; /// Sample average counter. int decimateCount; /// Sample average accumulator for FIFO-like decimation. soundtouch::LONG_SAMPLETYPE decimateSum; /// Decimate sound by this coefficient to reach approx. 500 Hz. int decimateBy; /// Auto-correlation window length int windowLen; /// Number of channels (1 = mono, 2 = stereo) int channels; /// sample rate int sampleRate; /// Beginning of auto-correlation window: Autocorrelation isn't being updated for /// the first these many correlation bins. int windowStart; /// FIFO-buffer for decimated processing samples. soundtouch::FIFOSampleBuffer *buffer; /// Updates auto-correlation function for given number of decimated samples that /// are read from the internal 'buffer' pipe (samples aren't removed from the pipe /// though). void updateXCorr(int process_samples /// How many samples are processed. ); /// Decimates samples to approx. 500 Hz. /// /// \return Number of output samples. int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer const soundtouch::SAMPLETYPE *src, ///< Source sample buffer int numsamples ///< Number of source samples. ); /// Calculates amplitude envelope for the buffer of samples. /// Result is output to 'samples'. void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer int numsamples ///< Number of samples in buffer ); /// remove constant bias from xcorr data void removeBias(); public: /// Constructor. BPMDetect(int numChannels, ///< Number of channels in sample data. int sampleRate ///< Sample rate in Hz. ); /// Destructor. virtual ~BPMDetect(); /// Inputs a block of samples for analyzing: Envelopes the samples and then /// updates the autocorrelation estimation. When whole song data has been input /// in smaller blocks using this function, read the resulting bpm with 'getBpm' /// function. /// /// Notice that data in 'samples' array can be disrupted in processing. void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer int numSamples ///< Number of samples in buffer ); /// Analyzes the results and returns the BPM rate. Use this function to read result /// after whole song data has been input to the class by consecutive calls of /// 'inputSamples' function. /// /// \return Beats-per-minute rate, or zero if detection failed. float getBpm(); }; } #endif // _BPMDetect_H_