/********************************************************************************/ /* */ /* Miscellaneous Memory Manipulation Routines */ /* Written by Ken Goldman */ /* IBM Thomas J. Watson Research Center */ /* $Id: Memory_fp.h 1476 2019-06-10 19:32:03Z kgoldman $ */ /* */ /* Licenses and Notices */ /* */ /* 1. Copyright Licenses: */ /* */ /* - Trusted Computing Group (TCG) grants to the user of the source code in */ /* this specification (the "Source Code") a worldwide, irrevocable, */ /* nonexclusive, royalty free, copyright license to reproduce, create */ /* derivative works, distribute, display and perform the Source Code and */ /* derivative works thereof, and to grant others the rights granted herein. */ /* */ /* - The TCG grants to the user of the other parts of the specification */ /* (other than the Source Code) the rights to reproduce, distribute, */ /* display, and perform the specification solely for the purpose of */ /* developing products based on such documents. */ /* */ /* 2. Source Code Distribution Conditions: */ /* */ /* - Redistributions of Source Code must retain the above copyright licenses, */ /* this list of conditions and the following disclaimers. */ /* */ /* - Redistributions in binary form must reproduce the above copyright */ /* licenses, this list of conditions and the following disclaimers in the */ /* documentation and/or other materials provided with the distribution. */ /* */ /* 3. Disclaimers: */ /* */ /* - THE COPYRIGHT LICENSES SET FORTH ABOVE DO NOT REPRESENT ANY FORM OF */ /* LICENSE OR WAIVER, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, WITH */ /* RESPECT TO PATENT RIGHTS HELD BY TCG MEMBERS (OR OTHER THIRD PARTIES) */ /* THAT MAY BE NECESSARY TO IMPLEMENT THIS SPECIFICATION OR OTHERWISE. */ /* Contact TCG Administration (admin@trustedcomputinggroup.org) for */ /* information on specification licensing rights available through TCG */ /* membership agreements. */ /* */ /* - THIS SPECIFICATION IS PROVIDED "AS IS" WITH NO EXPRESS OR IMPLIED */ /* WARRANTIES WHATSOEVER, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR */ /* FITNESS FOR A PARTICULAR PURPOSE, ACCURACY, COMPLETENESS, OR */ /* NONINFRINGEMENT OF INTELLECTUAL PROPERTY RIGHTS, OR ANY WARRANTY */ /* OTHERWISE ARISING OUT OF ANY PROPOSAL, SPECIFICATION OR SAMPLE. */ /* */ /* - Without limitation, TCG and its members and licensors disclaim all */ /* liability, including liability for infringement of any proprietary */ /* rights, relating to use of information in this specification and to the */ /* implementation of this specification, and TCG disclaims all liability for */ /* cost of procurement of substitute goods or services, lost profits, loss */ /* of use, loss of data or any incidental, consequential, direct, indirect, */ /* or special damages, whether under contract, tort, warranty or otherwise, */ /* arising in any way out of use or reliance upon this specification or any */ /* information herein. */ /* */ /* (c) Copyright IBM Corp. and others, 2016 - 2019 */ /* */ /********************************************************************************/ #ifndef MEMORY_FP_H #define MEMORY_FP_H void MemoryCopy( void *dest, const void *src, int sSize ); BOOL MemoryEqual( const void *buffer1, // IN: compare buffer1 const void *buffer2, // IN: compare buffer2 unsigned int size // IN: size of bytes being compared ); LIB_EXPORT INT16 MemoryCopy2B( TPM2B *dest, // OUT: receiving TPM2B const TPM2B *source, // IN: source TPM2B unsigned int dSize // IN: size of the receiving buffer ); void MemoryConcat2B( TPM2B *aInOut, // IN/OUT: destination 2B TPM2B *bIn, // IN: second 2B unsigned int aMaxSize // IN: The size of aInOut.buffer (max values for // aInOut.size) ); BOOL MemoryEqual2B( const TPM2B *aIn, // IN: compare value const TPM2B *bIn // IN: compare value ); void MemorySet( void *dest, int value, size_t size ); void MemoryPad2B( TPM2B *b, UINT16 newSize ); void Uint16ToByteArray( UINT16 i, BYTE *a ); void Uint32ToByteArray( UINT32 i, BYTE *a ); void Uint64ToByteArray( UINT64 i, BYTE *a ); UINT8 ByteArrayToUint8( BYTE *a ); UINT16 ByteArrayToUint16( BYTE *a ); UINT32 ByteArrayToUint32( BYTE *a ); UINT64 ByteArrayToUint64( BYTE *a ); #endif