#ifndef FIO_RAND_H #define FIO_RAND_H #include #include #include "types.h" #define FRAND32_MAX (-1U) #define FRAND64_MAX (-1ULL) struct taus88_state { unsigned int s1, s2, s3; }; struct taus258_state { uint64_t s1, s2, s3, s4, s5; }; struct frand_state { unsigned int use64; union { struct taus88_state state32; struct taus258_state state64; }; }; static inline uint64_t rand_max(struct frand_state *state) { if (state->use64) return FRAND64_MAX; else return FRAND32_MAX; } static inline void __frand32_copy(struct taus88_state *dst, struct taus88_state *src) { dst->s1 = src->s1; dst->s2 = src->s2; dst->s3 = src->s3; } static inline void __frand64_copy(struct taus258_state *dst, struct taus258_state *src) { dst->s1 = src->s1; dst->s2 = src->s2; dst->s3 = src->s3; dst->s4 = src->s4; dst->s5 = src->s5; } static inline void frand_copy(struct frand_state *dst, struct frand_state *src) { if (src->use64) __frand64_copy(&dst->state64, &src->state64); else __frand32_copy(&dst->state32, &src->state32); dst->use64 = src->use64; } static inline unsigned int __rand32(struct taus88_state *state) { #define TAUSWORTHE(s,a,b,c,d) ((s&c)<>b) state->s1 = TAUSWORTHE(state->s1, 13, 19, 4294967294UL, 12); state->s2 = TAUSWORTHE(state->s2, 2, 25, 4294967288UL, 4); state->s3 = TAUSWORTHE(state->s3, 3, 11, 4294967280UL, 17); return (state->s1 ^ state->s2 ^ state->s3); } static inline uint64_t __rand64(struct taus258_state *state) { uint64_t xval; xval = ((state->s1 << 1) ^ state->s1) >> 53; state->s1 = ((state->s1 & 18446744073709551614ULL) << 10) ^ xval; xval = ((state->s2 << 24) ^ state->s2) >> 50; state->s2 = ((state->s2 & 18446744073709551104ULL) << 5) ^ xval; xval = ((state->s3 << 3) ^ state->s3) >> 23; state->s3 = ((state->s3 & 18446744073709547520ULL) << 29) ^ xval; xval = ((state->s4 << 5) ^ state->s4) >> 24; state->s4 = ((state->s4 & 18446744073709420544ULL) << 23) ^ xval; xval = ((state->s5 << 3) ^ state->s5) >> 33; state->s5 = ((state->s5 & 18446744073701163008ULL) << 8) ^ xval; return (state->s1 ^ state->s2 ^ state->s3 ^ state->s4 ^ state->s5); } static inline uint64_t __rand(struct frand_state *state) { if (state->use64) return __rand64(&state->state64); else return __rand32(&state->state32); } static inline double __rand_0_1(struct frand_state *state) { if (state->use64) { uint64_t val = __rand64(&state->state64); return (val + 1.0) / (FRAND64_MAX + 1.0); } else { uint32_t val = __rand32(&state->state32); return (val + 1.0) / (FRAND32_MAX + 1.0); } } static inline uint32_t rand32_upto(struct frand_state *state, uint32_t end) { uint32_t r; assert(!state->use64); r = __rand32(&state->state32); end++; return (int) ((double)end * (r / (FRAND32_MAX + 1.0))); } static inline uint64_t rand64_upto(struct frand_state *state, uint64_t end) { uint64_t r; assert(state->use64); r = __rand64(&state->state64); end++; return (uint64_t) ((double)end * (r / (FRAND64_MAX + 1.0))); } /* * Generate a random value between 'start' and 'end', both inclusive */ static inline uint64_t rand_between(struct frand_state *state, uint64_t start, uint64_t end) { if (state->use64) return start + rand64_upto(state, end - start); else return start + rand32_upto(state, end - start); } extern void init_rand(struct frand_state *, bool); extern void init_rand_seed(struct frand_state *, unsigned int seed, bool); extern void __fill_random_buf(void *buf, unsigned int len, unsigned long seed); extern unsigned long fill_random_buf(struct frand_state *, void *buf, unsigned int len); extern void __fill_random_buf_percentage(unsigned long, void *, unsigned int, unsigned int, unsigned int, char *, unsigned int); extern unsigned long fill_random_buf_percentage(struct frand_state *, void *, unsigned int, unsigned int, unsigned int, char *, unsigned int); #endif